Der DOSB hat ein Rechtsgutachten in Auftrag gegeben mit dem Ziel, „Rechtsfragen einer Anerkennung des eSports als gemeinnützig“ zu. Der DOSB unterscheidet seit Herbst vergangenen Jahres zwei Sorten von E-Sport: zum Sportartensimulationen wie dem Fußballspiel FIFA, die. Der Deutsche Olympische Sportbund DOSB verweigert eSports die Anerkennung als Sport. Eine Entscheidung, die nun heftig kritisiert wird.
Gutachten: E-Sport ist kein SportDer DOSB unterscheidet seit Herbst vergangenen Jahres zwei Sorten von E-Sport: zum Sportartensimulationen wie dem Fußballspiel FIFA, die. Ein Rechtsgutachten im Auftrag des DOSB spricht eSport-Disziplinen jegliche Eignung als „Sport“ ab – und geht damit weit über die. Der Deutsche Olympische Sportbund lehnt eSports weiterhin als Sport ab. Im Gegenteil: die neuste Kampagne ruft sogar dazu auf die.
Dosb Esport Rechtsgutachten des DOSB: eSports ist kein Sport VideoE-Sports-Profi Felix hat sein Hobby zum Beruf gemacht
Every activity has an addictive potential and carries health risks. Playing three hours of handball every day is not really beneficial for joints and the like either.
The same applies, of course, to extensive computer games. Professional teams and associations also dedicate themselves to this topic, because out of self-interest, not to speak of labour law regulations, they pay attention to a balanced time-sharing of game training, recreation and other phases.
That being said, however, the potential risk of addiction by individuals is simply not a suitable delimitation of the question of whether an activity is sport or not.
There are simply unfit, even unfair, comparisons being sought here. The very deliberate justification for the question of market orientation is particularly obvious.
While the underlying computer games are in fact commercial products of companies, market orientation is simply not a real difference to sport.
In professional football, for example, there are listed companies that provide clubs, there are sponsors, professional player agents, equipment suppliers and a strong commercial focus.
The professional tournaments have a much higher degree of commercialization than any single esport game has ever achieved.
In the case of a FC Bayern, to speak of a common good and to use this as a suitable demarcation criterion is a formal argument.
But the question of whether license holders of the well-known esport titles are commercial companies is also not very suitable, because there is a lack of differentiation.
Companies such as Riot have set up their own esports departments that regulate and enforce fairness, codes of conduct, funding, player treatment, as well as minimum salaries, as well as marketing measures, rules of the game and the organisation of tournaments.
On the other hand, the DFB and other associations also have clear rules for players, funding of clubs and the like and can impose sanctions in the event of a violation of these rules.
The IOC itself has harsh rules and determines the welfare and woes of athletes, entire national federations, funding of athletes and much more. A player who violates the rules even though he hasnot even participated in them cannot pursue a professional career or must bow to certain requirements.
These circumstances have caused numerous unrest at the IOC throughout the world and have led to numerous protests by athletes in the athletics federations.
In sports clubs, too, athletes must adhere to rules, laws and contracts in order to gain access to events, sporting support or even training opportunities.
As far as I know, there is otherwise no possibility in Germany to perform discus throwing or to pursue similar sports that require a certain amount of equipment.
If players adhere to the rules or in this case to the terms and conditions of the game providers, there is no economic reason for the providers to exclude individual players, nor — sometimes — a legal basis.
There are further details, among others, the district court of Hamburg, in a judgment has just withdrawn rules of the rules of the GTC examination.
However, I do not want to go beyond the scope of this comment. For more information, please do not hesitate to contact me.
Now someone can accuse me of constructing the comparison with discus throwers, because after all, anyone could jog without a commercial enterprise being able to ban it.
However, the DOSB itself is not capable of distinguishing or abstracting, because its decision now applies not only to commercial providers, but also, for example, to games offered open source or to which a commercial provider is otherwise influence or can not be influenced.
This clearly shows, in my opinion, that the question of commerce and fairness, etc. Esport is a general term and includes numerous games, activities and products.
Esport cannot be generalised any more than it can be said about sport that it has to do with a ball. The statements on rule autonomy are therefore not convincing either.
Even if it is correct that in the end the game manufacturers determine a large part of the rules, there are exceptions here as well. The manufacturers, as a rule, give the tournament providers exactly this freedom.
It would be new to me that a table tennis player in the tournament can suddenly decide for himself that up to 50 points is played or that individual players who are not active in the associations would have even the slightest influence on the rules of the game or codes of conduct.
Overall, the argument also shows massive ignorance of the true conditions in esport and therefore seems very constructed.
After all, you have to let the DOSB find honest words. The real reason for the decision may be hidden in the following words:.
Im Sport kann man seinen Weg gehen LSB Brandenburg stimmt per Umlaufverfahren ab DOSB Mitgliederversammlung.
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