Übersetzung im Kontext von „durak“ in Deutsch-Englisch von Reverso Context: Durak ist zweifellos das beliebteste Kartenspiel in Russland. Read reviews, compare customer ratings, see screenshots and learn more about Durak Online card game. Download Durak Online card game and enjoy it on. Durak (russisch Дура́к Durák, deutsch ‚Dummkopf') ist ein traditionelles russisches Kartenspiel. Ziel des Spiels ist es, nach aufgebrauchtem Deck möglichst.
Übersetzung für "durak" im EnglischDurak Online 3D - a modern version of the famous card game. Die moderne Version des berühmten Kartenspiels! Play now and join thousands of players who. Jahr Anpassung of the Classic Russian Card Game Durak (Kartenspiel), Battle of Durak (Kartenspiel) Merkmale New Rules, Complex Strategies, and a. Read reviews, compare customer ratings, see screenshots and learn more about Durak Online card game. Download Durak Online card game.
Durak Rules What’s New: VideoTop 10 Card Games
Die Durak Rules Bestimmungen eingehalten werden konnten. - InhaltsverzeichnisJeder Spieler kann das erste Blatt geben. Es ist nicht übertrieben zu sagen, dass jeder Russe, der ein Kartenspiel spielt, dieses Spiel kennt. Wenn der Verteidiger den ersten Angriff abwehrt, kann der Angreifer den Angriff mit einer anderen Karte fortsetzen. Wenn es keine Karten mehr im Nachziehstapel gibt, werden die Blätter nicht mehr Dazzle Casino.
Geld einsetzt, bevor Durak Rules ihn 235 Usd In Eur auszahlen lassen kannst. - Verfügbar aufDer jeweils nächste Spieler beginnt dann mit seinem Angriff. Durak (Russian for Stupid) This rules rendition by Alejandro Tkaczevski. Object Not to lose. There is no single winner, but there is a single loser. The last player with cards in hand is the loser. The game involves some luck but mostly strategy. Like in chess, each player may develop his . In partnership Durak, a player may never add a card to an attack in which his partner is the defender. The first player to completely deplete his hand of cards is declared the winner. The game then continues from this point with the remaining player playing independently exactly as in standard Durak until only one player remains with cards. Rules for playing Durak. 36 card deck - (numerical cards 2 through 5 removed) players. The deck is shuffled and each player receives six cards. The top card on the remaining deck is made visible and placed at the bottom of the deck at a 90 degree angle (so that its denomination and suit are visible). This determines the trump suit.
The top card of the remaining deck is placed face-up. This card defines the trump suit for the game. The rest of the deck is placed above the face-up trump card.
The first time it does not matter who deals. The following times the dealer will be the person who lost the previous game.
How Should I Play Durak? Like in many other card games such as poker and rummy, the first person to play is the one who holds the lowest trump suit in his hand.
The game proceeds in a clockwise direction. If the defender beats this second attack card too, the attack can be continued with further cards, subject to the following conditions: each new attack card must be of the same rank as some card already played during the current bout - either an attack card or a card played by the defender; the total number of cards played by the attackers during a bout must never exceed six; if the defender had fewer than six cards before the bout, the number of cards played by the attackers must not be more than the number of cards in the defender's hand.
The defender succeeds in beating off the whole attack if either: the defender has beaten all the attack cards played so far, and none of the defender's opponents is able and willing to continue the attack; the defender succeeds in beating six attacking cards; the defender having begun the defence holding fewer than six cards has no cards left in hand, all the defender's cards having been used to beat attack cards.
Drawing from the Talon After a bout is complete, all players who have fewer than six cards must if possible replenish their hands to six by drawing sufficient cards from the top of the talon.
Sequence of Play The general direction of play is clockwise, and for the first bout, the attacker is the player to the dealer's left. West attacks with the 7 and North beats it with the East can now continue the attack with the 7 , which North beats with the East and West have no more sevens or tens to play, so North has beaten off the attack.
The four played cards are discarded from the game. West draws the top card from the talon, East draws the next one, and then North draws two. Now it is North's turn to attack East.
West attacks with the 7 and North cannot beat it, so has to pick it up. East has the 7 so gives this to North as well. West takes the top card from the talon and East takes the next one.
The attack succeeded, so it is now East's turn to attack South. West attacks with 7 which North beats with 10 ; East continues with 7 beaten by J and 7 beaten by K ; now West can play the J beaten by Q and J trumped with 9.
At this point East could play the K , K or 7 and West could play the 9 or 9 , but they have already attacked 5 times so they are only allowed to play one more card.
In fact the 9 is the best choice, since North has already trumped a diamond and leading another is likely to put North under most pressure.
As it happens, whichever card East and West play, North can play the J , beating off the attack. The twelve played cards are discarded.
West draws from the talon first, then East, and finally North takes 6 new cards from the talon. North now attacks East. West attacks with the J , which North beats with the K.
West continues with the K and North decides to pick up North could legally trump with the 7 , but in this case East's sevens would be played next, and North would eventually have to pick up these low cards.
When North picks up the jack and two kings, West could give North the K and East the J in addition, but in fact East and West choose to keep these good cards.
West draws two cards from the talon and then East attacks South. The Endgame As players run out of cards they drop out of the play, and the other players continue.
The effect of this on the sequence of play is slightly different depending on whether the game is being played individually or with partnerships: In the individual game, when a player has no cards the turn simply passes over that player to the next person in clockwise rotation who still has cards.
In the four player partnership game, when someone has no cards, their turn is taken by their partner. In the six player partnership game, as the players run out of cards, the remaining players of each partnership continue to play in order, skipping any member of the team who has no cards.
Example from an individual game between four players. West attacks North; North beats off the attack, running out of cards in the process. As North now has no cards, the turn passes to East, who attacks South.
Suppose this attack is successful. After South picks up the cards it will be West's turn to attack East. If the stock becomes exhausted, a player does not draw any additional cards and simply completes the hand with the cards remaining in hand.
After the attack cards are played, the player to that player's left then attempts to defend against this attack. In order to defend against a specific attack card, he may play a card of the same suit but of a higher rank.
If the cards played by the attacker are not of the trump suit, he may also beat the card by playing any card of the trump suit on top of the card.
After the Defender plays any cards he intends to play to attempt to beat the attackers cards, he also draws from the stock to replenish his hand to five cards as appropriate.
If the stock is empty, he draws no cards and simply continues play with the cards left in his hand.
After the Defender has beaten any cards he is capable and willing to beat, any beaten cards and the cards used to beat them are set aside in a discard pile, out of play.
Any cards the Defender was unable or chose not to beat, he must take from the table into his own hand. If the Defender was able to beat every card played by the attacker, all the attacking and defending cards are removed from play, and the turn moves to the Defender who becomes the new attacker with the player at his left becoming the Defender.
However, if the Defender was unable or elected not to beat all the attacking cards, he must take any unbeaten cards into his hand and the turn moves to the player to the Defender's immediate left.
Although considered a member of the suit of Spades, it can only be played during an attack as it can not beat any other cards. However, when played during an attack, no other card can be used to beat this card by a Defender.
Once the stock pile is exhausted and a player plays the last of his card, he drops from the game. The last player to have cards remaining in his hand is said to have lost the game.
Panjpar : Panjpar is another game of this type which gained notoriety as the game was prominently featured in the novel and later film The Kite Runner by Khaled Hosseini.
In the story as well as in real-life, Panjpar is a favorite game in the Nation of Afghanistan and the name of the game can be translated to "Five Cards".
It is played similarly to Durak, specifically Prostoy Durak to be described shortly. Panjpar is a two-player game, played using one standard 52 card deck.
The ranking of the cards in this deck are as follows from high to low : Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2.
Determination of the first dealer can be performed using a variety of methods, with draw of high cards a common method. Using this method, each player would draw a card from the shuffled deck, with the player drawing the higher card set as the first dealer.
If both players draw cards of equal rank, they would each discard the previous card drawn and draw another. The player drawing the highest such card is set as the first dealer, and thereafter the role of dealer alternates amongst the two players after each hand.
Before beginning the deal, the dealer's opponent should then take a guess as to what color he believes the trump suit will be red or black.
If he is correct, he has the first play, and if incorrect his opponent the dealer has the first play of the hand. Once the dealer has been determined he should thoroughly shuffle the deck and offer it to his partner to cut.
After the cut, the dealer begins dealing the cards, one at a time and face-down starting with his opponent. He continues dealing until each player has a five card hand.
The next card is then dealt face-up to the center of the table to determine the trump suit for the hand.
The suit of this card sets the trump suit to be used during the hand called rang. After dealing this card, the dealer then places the remainder of the deck partially covering the trump card and a right angle.
Then for the third attack, an attacker can do an attack with 9, Queen, or Ace. After a turn Attacker attacked six-time or Defender run out of cards gets completed, all the players draw enough cards from the remaining deck to get back their hands to six cards.
The drawing will not take place after the remaining deck runs out of the cards. Save my name, email, and website in this browser for the next time I comment.
Required Deck A 36 cards deck is used. Players Two to six players can play this game. The turn ends, all cards on the table are discarded from play to a discard pile, and play passes to the left: the successful defender opens the next turn as the new attacker.
At the end of each turn, whether or not the defense was successful, the following action is performed: starting from the main attacker, followed by anyone else who contributed cards, and culminating with the defender, each player with fewer than six cards in their hand must draw cards from the deck until they have six cards in their hand.
When the deck runs out of cards, play simply carries on without any more cards being drawn. At this point, when someone runs out of cards, they are done with the game, and everyone else continues.
Each player draws as many cards as they need e. If the large deck is used deal seven usually or six rarely cards to each player depending on general agreement.
After the players have received all their cards, reveal the top card of the deck. Place it on the middle of the table, place the deck on top of the revealed card, covering it half way.
This card represents the trump suit and is now at the bottom of the deck. Cards in this suit hold a higher value then the Aces of the other suits.
Within the trump suit card hierarchy is maintained. Optional : Before game play begins the player who holds a two large deck or six small deck of the trump suit in their hand may opt to exchange their card for the revealed trump card.
This may only be done before the game begins. Game Play The game consists of a series of attacks where players get a chance to get rid of cards and defenses where players are threatened with having to add cards to their hand unless of course they are succesful in defending themselves.
Each player gets a turn to defend himself. As players are eliminated from the game, the order of defenders must be maintained see notes below.
The first attacker is the player on the left of the dealer dealer attacks last. The defender is the player to the left of the attacker.
Game play procedes clockwise. There are three common variations in Durak : Pros-toy simple Pod-kid-noy underhand Pe-re-vod-noy pass the buck.
Podkidnoy is the most popular.