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Or maybe you'll draw a Flamestrike to wipe out your enemy's board, and suddenly that Novice Engineer is the last card standing.
Most cards are only as good as the other cards around them. Mages might not have great class-specific minions, but Archmage and Ogre Magi will beef up their spell damage while being solid creatures in their own right.
Don't just throw cards in your deck because they're powerful. By ensuring your cards work well together, you not only increase deck efficiency, you also keep your opponent guessing as to whether they should blow their best stuff now or save it for later.
Every class starts off with a set of basic cards. Every time you level up your hero by playing, you work closer toward earning pairs of new cards.
Every time you get a new card, either by leveling or through booster packs, you should check if it fits your current deck strategy better than one of your existing cards.
Swapping out a less interesting, less useful neutral minion for a class-specific one can be a huge boost to any deck. Hearthstone runs on two currencies: gold and dust.
Thankfully, you don't have to pay real money for either one. In fact, there's no way to directly spend real money on either one.
Gold is what makes the world go round. This is what's used to purchase five-card booster packs, and more importantly, entry into The Arena.
The most common way to earn gold is by winning three online matches in any mode, but completing a daily quest and opening Arena prizes more on that in the next section can earn much, much more.
Dust is more specialized. Just like in World of Warcraft, you earn it chiefly by sacrificing your own items -- in this case, cards.
Then you can use what you've earned to craft most of the cards in the game though not all. For now, there is no trading or secondary market in Hearthstone.
There's no reason to hang onto more than two copies of a card, making triples constructed decks can hold no more than two copies of a card an easy target for disenchantment.
Where you spend your money is just as important as how you earn it. Don't waste your gold on boosters; take a chance on The Arena instead.
The Arena pits you against like-minded players with specially drafted decks. Instead of bringing in your own decks, you must pick between three randomly selected heroes and construct a new deck from 90 semi-random cards.
That means every player in The Arena is on equal footing assuming they all made smart choices. An Arena run ends when you reach either nine wins or three losses.
But no matter how many times you win or lose, you always get some kind of reward, including a booster pack, gold, dust or single cards.
The more you win, the better the rewards, and you only need to reach four-to-six wins to make back what you put in. Building up dust is simple -- disenchant your surplus and unwanted cards and hope you get some from The Arena.
Making gold isn't complicated either, but there are some easy ways to maximize your earning potential. By far the quickest, cheapest way to earn gold is by completing daily quests.
The rewards for these usually range from 40 to 60 gold for context, single booster costs gold , though it varies.
You can only have three daily quests in your queue at once, and you only unlock new ones by logging in and playing. You should try to complete at least one of your daily quests per day so that you never reach your upper limit.
There are also "invisible" quests, or achievements, which earn anywhere from to gold, as well as special cards and prizes. There aren't many, but completing them can be worth it for the extra boost.
Most are awarded for reaching some milestone, and you can see a full list in the table below. Whether you're trying to complete a quest or earn an achievement, you should always be playing online.
Ten gold for every three wins doesn't seem like much, but it adds up. Playing against the game's AI, meanwhile, racks up nothing at all.
One of the first mistakes new players make is playing offline to rack up basic cards for each class. Playing online earns more experience playing against bots.
Besides that, you never know, you might win a few games even without higher level cards. There's no reason to be afraid of losing because there's nothing to lose.
There are zero penalties for playing in the Casual multiplayer matches. If you have the gold for it, however, the most efficient way to earn is playing in The Arena.
Arena matches count towards daily quests, the three-win milestone, achievements and earn prizes on their own. The barrier to entry is a bit steep, but once you've got the hang of it, you'll be making money faster than you can spend it.
You now have the basics of how to play Hearthstone. Share this article:. Comments Read this article. Sign in to join the discussion or register for an account Sign in.
Order Newest Oldest. One of Everything — Collect every expert card in the game. Ready to Rock — Only given to attendees of Blizzcon First Blood — Complete a casual or ranked match in Play Mode.
The Duelist — Complete three casual or ranked matches in Play Mode. Battlegrounds Guide. Special Cards. Hero Tier List. Card Tier List. Legend in the Making.
Beginner's Guide. Hearthstone Glossary. Gold Guide. Leveling Rewards. Constructed Guides. Adapting to the Meta. How to Build a Deck. Gameplay Guides.
Whizbang the Wonderful. Rogue Secrets. Awesome Loot. Dream Cards Ysera. Xaril Toxins. Legendary Quests. Adapt Mechanic. Hearthstone Mechanics.
Card Advantage. Why Am I Losing? What Is Tempo? Hunter Secrets. Mage Secrets. Paladin Secrets. Spare Parts. Druid Card Rankings. Hunter Card Rankings.
Mage Card Rankings. Paladin Card Rankings. Priest Card Rankings. Rogue Card Rankings. Shaman Card Rankings.
Warlock Card Rankings. Warrior Card Rankings. Arena Starter Guide. Arena Guide. Using Card Rankings. Druid Crafting Guide.
Hunter Crafting Guide. Mage Crafting Guide. Paladin Crafting Guide. Priest Crafting Guide. Rogue Crafting Guide.
Shaman Crafting Guide. Warlock Crafting Guide. Warrior Crafting Guide. Class Cards. Demon Hunter Cards. Druid Cards. Hunter Cards.
Mage Cards. Paladin Cards. Priest Cards. Rogue Cards. Shaman Cards. Warlock Cards. Warrior Cards. Trial by Felfire. Inquisitor Dakrel.
Zixor, Apex Predator. Kanrethad Prime. Burgrak Cruelchain. Felstorm Run. Mother Shahraz. Magtheridon Prime. Baduu Prime.
Illidan Stormrage. Doom Lord Kazzak. Gruul the Dragonkiller. Teron Gorefiend. Lady Vashj. Kael'thas Sunstrider. Galakrond's Awakening.
Reno Jackson. Sir Finley. Puppetmaster Lazul. United Sr. Nithogg Guide. The Dragonflights Guide. The Wanderer Guide. Tombs of Terror.
Tombs of Terror Guide. Reno Jackson Guide. Sir Finley Guide. Elise Starseeker Guide. Brann Bronzebeard Guide. Past Expansions. The Dalaran Heist.